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Our most recent work explores the use of games and simulations in K-12 environments. The basic principals and cognitive rational for the use of this technology is first explained based on a new generation of “players” and students accustomed to dynamic learning. With the physical infrastructure of computer technology in place, simulations and games, become a viable source for training and development and are extremely valuable in the engagement of learners both as individual and collective interaction. Implications for both policy and classroom use of video games is explored. Practical considerations for repurposing COTS (Commercial off the shelf) games for P-12 will be explored with direct correlation to national standards in content areas.  

 

 

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Friday, 12 February 2016 6 Things You Need To Know Before You Start Your Crowdfunding Campaign Yadi Ziaee 51223
Tuesday, 25 August 2015 GDC Play showcase Yadi Ziaee 51077
Tuesday, 25 August 2015 Digital Voodoo Review Web Master 51189
Tuesday, 25 August 2015 Game Developer Conference Yadi Ziaee 212387
Tuesday, 14 May 2013 The Indy Gold Rush Is On Yadi Ziaee 52456
Tuesday, 14 May 2013 What Children Can Learn From Video Games? Yadi Ziaee 12988
Friday, 26 December 2008 Spore Yadi Ziaeehezarjeribi 13832
Sunday, 10 February 2008 Instructional Systems Technology Yadi Ziaee 47906
Saturday, 07 July 2007 Game Play Analysis Lab (VX Lab) Yadi Ziaee 46961
Wednesday, 07 July 2004 Quest Atlantis Yadi Ziaee 11192
Wednesday, 07 July 2004 Digital Games Research Association Yadi Ziaee 2581
Monday, 12 April 2004 Gamasutra Yadi Ziaee 3692
 
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