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Our most recent work explores the use of games and simulations in K-12 environments. The basic principals and cognitive rational for the use of this technology is first explained based on a new generation of “players” and students accustomed to dynamic learning. With the physical infrastructure of computer technology in place, simulations and games, become a viable source for training and development and are extremely valuable in the engagement of learners both as individual and collective interaction. Implications for both policy and classroom use of video games is explored. Practical considerations for repurposing COTS (Commercial off the shelf) games for P-12 will be explored with direct correlation to national standards in content areas.  

 

 
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Date Item Title Author Hits
Wednesday, 15 July 2009 Call of Duty Yadi Zziaeehezarjeribi 222
Wednesday, 11 March 2009 Medal of Honor Yadi Ziaeehezarjeribi 204
Saturday, 06 October 2007 Commercial Games as an Educational Tool for Teaching and Learning Yadi Ziaeehezarjeribi 1181
Thursday, 21 June 2007 Implications for Future Computer Gaming Technology in K-12 Yadi Ziaeehezarjeribi 1297
Saturday, 16 June 2007 Experiential Modes of Game Play Dr. Bob Appelman 590
Thursday, 15 March 2007 Serious Game Design: Balancing Cognitive and Affective Engagement Dr. Bob Appelman 1217
Thursday, 08 February 2007 Simulation and Gaming Yadi Ziaeehezarjeribi 1113
 
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