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Our most recent work explores the use of games and simulations in K-12 environments. The basic principals and cognitive rational for the use of this technology is first explained based on a new generation of “players” and students accustomed to dynamic learning. With the physical infrastructure of computer technology in place, simulations and games, become a viable source for training and development and are extremely valuable in the engagement of learners both as individual and collective interaction. Implications for both policy and classroom use of video games is explored. Practical considerations for repurposing COTS (Commercial off the shelf) games for P-12 will be explored with direct correlation to national standards in content areas.  

 

 
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Game Research and Other Links PDF Print E-mail
Written by Yadi Ziaeehezarjeribi   
Sunday, 11 November 2012

Impact of Games and Simulations in Instruction

http://www.indiana.edu/~games/

Instructional Systems Technology

http://site.educ.indiana.edu/Default.aspx?alias=site.educ.indiana.edu/ist

GDC 2013 San Francisco, CA 

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http://www.gdconf.com/

GDC Keynotes & Featured Speakers!

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http://www.e3expo.com/  

E3 2013 Expo June 11-13, 2013 L.A. Convention Center

Get your hands on the latest games and gadgets; network and play with others who share your passion for interactive entertainment.

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James Gee on Learning from Games

http://www.igda.org/
The IGDA is dedicated to improving developers' careers and lives through:CommunityProfessional Development
 Advocacy
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http://crlt.indiana.edu/index.html
The Center for Research on Learning and Technology at the School of Education, Indiana University, Bloomington campus is an organization dedicated to helping people find the appropriate application of technology to improve teaching and learning in diverse settings.
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The annual Serious Games Summit at the Game Developers Conference (GDC) will take place March 23-24, 2009 in San Francisco. Look for more information regarding this and other Serious Games initiatives supported by the CMP Game Group at www.seriousgamessource.com.
http://www.gdconf.com/conference/sgs.html

“Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks.” 

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This firefighting simulation allows you to survey a forest fire and decide where the trenches and firebreaks should go.

http://www.gamasutra.com/features/20051019/chen_01.shtml

 

 

 

Last Updated ( Friday, 09 November 2012 )
 
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