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		<title>Digital Voodoo Review</title>
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		<description> This site is dedicated to gathering and disseminating information about entertainment and educational video games for Prekindergarten through college.  Our goal is to begin a widespread discussion on the effective use of video games to support learning.You will find articles about research in the field of gaming and simulation.We have provided a blog where you can both find and post information on innovative ideas to share with others.Please feel  free to post your ideas and suggestions</description>
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		<description>Game Developer Conference (GDC 2010) (http://gdconf.com/)  (http://gdconf.com/)Moscone Center San Francisco CA, Serious Game Summit 2010  2009 AECT International ConventionGalt House, Louisville, KentuckyPresenters: Ingrid Graves, Yadi Ziaeehezarjeribi   2008 AECT International Convention Presentation, November 4-8, 2008 BUENA VISTA PALACE HOTELOrlando, FloridaTitle: Effective use of computer gaming technology in K-12 classrooms Yadi ZiaeehezajeribiPaige Worrell Ingrid Graves One Laptop per childThe vision behind One Laptop Per Child.  TED Update on Negroponte&amp;rsquo;s OLPC dream Yves Behar: Creating objects that tell stories  </description>
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		<description>Our most recent work explores the use of games and simulations in K-12 environments. The basic principals and cognitive rational for the use of this technology is first explained based on a new generation of &amp;ldquo;players&amp;rdquo; and students accustomed to dynamic learning. With the physical infrastructure of computer technology in place, simulations and games, become a viable source for training and development and are extremely valuable in the engagement of learners both as individual and collective interaction. Implications for both policy and classroom use of video games is explored. Practical considerations for repurposing COTS (Commercial off the shelf) games for P-12 will be explored with direct correlation to national standards in content areas.    </description>
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